How To Download Battlefield 1942 Game on PC Highly Compressed
The gameplay of Battlefield 1942 generally has a more co-operative focus than previous games of this nature, as it is not only important to kill the opposition but to also hold certain “control points” around the map. Capturing control points allows the team to reinforce itself by enabling players and vehicles to spawn in a given area. Additionally, capturing and controlling control points also reduces enemy reinforcements. Battlefield 1942 was one of the first mainstream games to represent a dramatic shift in FPS game play mentality not only favoring individualism, but simultaneously encouraging teamwork and coordination.
The default game play mode, Conquest, centers on the capture and control of control points; once a team captures a control point, its members can respawn from it. When a team loses control of all their control points, they cannot respawn. And if no one is alive, the team with no “spawn” points or the popular term “tickets” loses.
Games are composed of rounds. A team wins the round when the other team runs out of tickets. A team loses tickets when its members are killed, but also when the other team holds a majority of the capture points on the map (typically when one team holds more capture points than the other). Therefore, sometimes the winning team must hunt down straggling or hiding enemy forces at the end of a round.
Spawn tickets also play a vital role in the success of both teams. Every time a player on a team dies and respawns, his team loses one ticket. Every team starts each round with between 150 and 300 tickets, depending on the team’s role (e.g., defense). Teams also gradually lose tickets depending on how many spawn points they control. As a general rule, the fewer spawn points controlled by a team, the more tickets they lose. For a team of 32 on a 64 player map, with 150 tickets, this means a little less than 5 re spawns or deaths on average for every player if they hold their starting spawn points.
Battlefield 1942 system requirements (minimum)
- CPU: Pentium III or Athlon equivalent
- CPU SPEED: 500 MHz
- RAM: 128 MB
- OS: Windows 98/ME/2000/XP/Vista/7
- VIDEO CARD: 3D-accelerated 32 MB video card with HW-T&L and 24-bit z-buffer (NVIDIA GeForce 256 / GeForce 2+ / ATI Radeon+)
- DIRECTX VERSION: 8.1 (Included)
- SOUND CARD: Yes
- FREE DISK SPACE: 1.2 GB