3. TOM CLANCY GHOST RECON
Tom Clancy’s Ghost Recon Advanced Warfighter is placed upon the player doing the bulk of the fighting in each mission, through the character of Captain Scott Mitchell, while relying on tactical combat rather than arcade run-and-gun shooting to overcome enemies. Combat in the game is more forgiving than in previous titles in the series, with players being able to survive several bullet hits before dying, instead of dying after only a couple of shots like in the original Tom Clancy’s Ghost Recon series. However, players are unable to regain lost health in the middle of a mission, and a single headshot or a sustained burst of assault rifle fire can kill the player instantly.
GRAW features numerous firearms, many based on real weapons, including the Heckler & Koch G36, the Beretta M9, and the FN SCAR. A few, such as the MR-C, are actually hypothetical prototypes. The game also makes use of various other pieces of equipment, including tanks, helicopters, armored personnel carriers, and remote-controlled unmanned aerial vehicles, which can be used tactically to overcome obstacles, and scout out the environment, in order to complete objectives. GRAWfeatures three versions of the game that each have slight minor variations in storyline/missions that is found on a different game platform’s version; the main storyline, though, remains the same between the versions. While both the PlayStation 2 and Xbox versions are essentially the same title, the Xbox 360 and the Windows versions each stand out on their own with their own unique features, including the ability to command a squad of soldiers indirectly.
2. PORTAL 2
Portal 2 is a first-person puzzle-platform video game developed and published by Valve Corporation. It is the sequel to Portal (2007) and was released on April 19, 2011 for Microsoft Windows, OS X, Linux, PlayStation 3, and Xbox 360. The retail versions of the game were published by Electronic Arts, while online distribution of the PC versions is handled by Valve’s content delivery service Steam. Portal 2 was announced in March 2010, following a week-long alternate reality game based on new patches to the original game. Before the game’s release on Steam, the company released the Potato Sack, a second multi-week alternate reality game, involving 13 independently developed titles which culminated in a distributed computing spoof to release Portal 2 several hours early.
The game retains Portal‘s gameplay elements, and adds new features, including tractor beams, laser redirection, bridges made of light, and paint-like ‘gels’ accelerating the player’s speed, allowing the player-character to jump higher or place portals on any surface. In the single-player campaign, the player controls protagonist Chell, awoken from suspended animation after many years, who must navigate the now-dilapidated Aperture Science Enrichment Center during its reconstruction by the reactivated GLaDOS, a powerful supercomputer. The storyline introduces new characters, including Wheatley (Stephen Merchant) and Cave Johnson (J. K. Simmons). Ellen McLain reprised the role of GLaDOS. Jonathan Coulton and The National each produced a song for the game. Portal 2 also includes a two-player cooperative mode, in which the robotic player-characters Atlas and P-Body (both voiced by Dee Bradley Baker) are each given a portal gun and are required to work together to solve puzzles. Valve provided post-release support for the game, including additional downloadable content and a simplified map editor to allow players to create and share test chambers with others.
From time immemorial, the world has been at war. For generations, humans have fought one another for land and riches while our true enemies have lurked in the distance: throngs of ravenous monsters standing 150 feet tall that aim to destroy our kind. Only those trained in the ways of the ancient order stand a chance at defeating these monstrosities, known colloquially as “ogres.” You are one of the world’s last defenders, a warrior named Avil equipped with the skill, speed and strength to oppose the endless wave of Ravenii and prevent a fate worse than death: Extinction.
- Deep Story Campaign – Protect the human population across an abundant story campaign, rescuing as many civilians as possible and taking down brutal opponents.
- Dynamic Side Missions – Complete numerous side missions with various objectives, earning upgrades to aid you in your campaign.
- Skill-based Combat – Travel horizontally and vertically, perform wall runs, and use your whip as a vault to perform devastating air assaults. Master dynamic combat maneuvers to effectively traverse the giant beasts and expose their weak points, progressing along different skill trees to develop a path best suited to your playstyle.
- Interactive Environment – Move freely around a fully destructible environment, and use objects throughout the world to your strategic advantage.
- Innumerable Battle Scenarios – Every battlefield is different from the last, ensuring a unique combat situation each time you play.
- Custom Battles – Create unique battlegrounds with varied objectives, and challenge players online to compete for the top score.
- Extinction Mode – Fight off a continuous horde of assailants as wave after wave of ogres and their minions attack without respite.